International Journal of Art, Design, and Metaverse https://topazart.info/e-journals/index.php/ijam <p><span data-preserver-spaces="true"><img src="blob:https://topazart.info/4147d55e-12d0-4649-91ea-7ee52b15953b" alt="" /></span><span data-preserver-spaces="true">The <strong>International Journal of Art, Design, and Metaverse</strong></span><strong><span data-preserver-spaces="true"> (IJAM) </span></strong><span data-preserver-spaces="true">is an open-access peer-reviewed journal that publishes articles that contribute new results in all art, design, and metaverse technology areas. This journal aims to bring together researchers and practitioners from academia and industry to focus on understanding recent developments in this area and establishing new collaborations. It aims to provide an international forum to exchange ideas and findings from researchers across different fields and encourages research on art, design, and metaverse technology, including theory and practice. It also seeks to promote knowledge transfer between professionals in academia and industry by emphasizing research in which results are of interest or applicable to design practices.</span></p> <p><span data-preserver-spaces="true">The journal invites professionals in education, research, entrepreneurship, and industries to participate in disseminating ideas, concepts, and new theories of science development in art, design, and metaverse technology.</span></p> <p><strong>Frequency</strong>: Semiannual (February - August)<br /><strong>Areas Covered</strong>: Art, design, and metaverse technology<br /><strong>Language</strong>: English</p> <p><strong>ISSN</strong> 2985-8453 (online)</p> en-US ijam@topazart.info (Hadi Sutopo) topazart@gmail.com (Ariesto ) Thu, 29 Feb 2024 00:00:00 +0000 OJS 3.3.0.8 http://blogs.law.harvard.edu/tech/rss 60 The Advantages of AI Text to Image Generation https://topazart.info/e-journals/index.php/ijam/article/view/65 <p>This article explores the innovative application of artificial intelligence (AI) techniques in the realm of generating images from textual descriptions. Leveraging recent advancements in natural language processing and computer vision, this research delves into the methodologies, challenges, and opportunities in utilizing AI to bridge the semantic gap between language and visual representation. By examining various models and algorithms, along with their respective strengths and limitations, this study sheds light on the promising prospects of employing AI to facilitate the seamless translation of textual input into vivid visual outputs. The feedback from respondents underscores the potential of AI text-to-image generation to revolutionize visual content creation while also emphasizing the complementary relationship between AI assistance and human ingenuity in artistic expression.</p> Jason Gartner, Mikhail Romanov Copyright (c) 2024 International Journal of Art, Design, and Metaverse https://topazart.info/e-journals/index.php/ijam/article/view/65 Thu, 29 Feb 2024 00:00:00 +0000 Concept Art Design For A Game Titled Satrio Piningit https://topazart.info/e-journals/index.php/ijam/article/view/67 <p>The Jayabaya prophecy is one of the historical relics in Indonesia. Is a book that contains prophecies about the island of Java written in 1743 where the predictions in this book are quite confusing because they have predictions that can be said to be accurate with events in the future of this country of Indonesia. The design of this concept art aims to produce a concept picture of the game that is inspired by the contents of this Jayabaya Prophecy. Concept art book as a media presentation for the audience to provide the initial process of game development from the concept of characters, environments and assets to be used. With this concept art book, the author hopes that readers can get to know the characters in this game better and can also provide knowledge about one historical relic, especially in Indonesia.</p> Emmanuel Heazler , Vicky Septian Rachman Copyright (c) 2024 International Journal of Art, Design, and Metaverse https://topazart.info/e-journals/index.php/ijam/article/view/67 Thu, 29 Feb 2024 00:00:00 +0000 Exploring the Significance of Art in Writing: A Qualitative Study https://topazart.info/e-journals/index.php/ijam/article/view/68 <p>This study explores the critical role of art in the realm of writing, highlighting the transformative impact of artistic elements on the written word. Art infuses writing with creativity, beauty, and depth, transcending mere communication to become a form of expression that engages readers on emotional, intellectual, and aesthetic levels. Through the use of metaphors, symbolism, vivid imagery, and figurative language, writers create narratives that captivate, convey complex ideas, and provoke introspection. Artful writing, found in various genres like fiction, poetry, and creative non-fiction, goes beyond storytelling; it resonates with readers, leaving a lasting impression and enriching the written word with its unique artistic charm. This study use qualitative approach, through in-depth interviews and surveys, with a diverse group of participants, including writers, readers, educators, and professionals from various fields. The result finings show the integral relationship between art and writing, emphasizing how art elevates writing to a higher form of human expression, connecting hearts and minds through the power of language, including the important think art in writing processing, and the ability to work under pressure.</p> Zheng Liew, Mae Tan Copyright (c) 2024 International Journal of Art, Design, and Metaverse https://topazart.info/e-journals/index.php/ijam/article/view/68 Thu, 29 Feb 2024 00:00:00 +0000 Designing Platformer Game using GameMaker Studio https://topazart.info/e-journals/index.php/ijam/article/view/69 <p>Most people who design and make video games for a living have experienced that game development is less pretty than it seems. Timelines to meet, bottlenecks in production, pressure from video game publishers, and endless workweeks are just a few of the many challenges that arise during the development cycle. However, few who venture into game development know that culture and customs test one’s sincerity and determination, but the drive to produce video games that look, feel, and play beautifully keeps them going. In this study, we learn how to make games with GameMaker Studio. The games that you make are simple, namely maze and platformer games. The game’s object is to move the object through the maze to reach the endpoint. In this example, the player is Pitung, and the endpoint is to exit the yard through the gate. The walls of the labyrinth were made of walls and a few thick trees that made it impassable. Besides that, if you encounter dogs and Dutch soldiers on the road, Pitung will return to find another way.</p> Ariesto Hadi Copyright (c) 2024 International Journal of Art, Design, and Metaverse https://topazart.info/e-journals/index.php/ijam/article/view/69 Thu, 29 Feb 2024 00:00:00 +0000 Using AI to Build from Text to Video for Tourism Marketing https://topazart.info/e-journals/index.php/ijam/article/view/70 <p>This article delves into the fascinating realm of utilizing artificial intelligence (AI) to bridge the gap between textual content and video creation. With the exponential growth of digital content, the demand for engaging and dynamic videos has never been higher. AI technologies offer innovative solutions to streamline the process of transforming textual information into captivating video content. From natural language processing (NLP) algorithms that extract key themes and concepts to deep learning models that generate visuals and animations, AI empowers creators to efficiently produce compelling videos from text. This article explores the diverse applications of AI in text-to-video generation, highlighting its potential to revolutionize content creation workflows, enhance storytelling capabilities, and cater to diverse audience preferences. Through real-world examples and insights, it showcases how AI-driven approaches are reshaping the landscape of multimedia content production, opening up new avenues for creativity and expression.</p> Amanda Zolanski, Razvan Borcea Copyright (c) 2024 International Journal of Art, Design, and Metaverse https://topazart.info/e-journals/index.php/ijam/article/view/70 Thu, 29 Feb 2024 00:00:00 +0000